Look and feel:
Does the character feel sluggish? Is it fine for the character to feel slow if upgrades will eventually make the character feel better?
- I think the character feels sluggish but as most people have said I think that's due to the animation speed of the run is too high. It would be fine for the character to feel slow if the speed had the ability to be upgraded, however, I would suggest a higher initial base speed as its a little too slow at the moment. You may want to make the enemies damage the player as I was using the enemies to move my character around the level faster by stepping in front of them.
Can you see the game becoming too difficult? If so how do you think we should balance it?
- It's hard to say at this point. The difficulty curve is determined by the player so they can just make it harder or easier at will. I would recommend developing some sort of spawning system that controls enemy spawn rate and health then I would be better able to answer this question.
Are there too many enemies? How many unique enemies do you think there should be?
- Again, its hard to say if there are too many enemies when the player controls the spawn rate, one moment you could flood the level with enemies and then immediately reduce it to a trickle.
- I think that it would be nice to see a couple variations of enemies. Some suggestions: a tank enemy (takes a lot of shots), a speedy boi (just runs fast), a healer (every so often heals other enemies in a certain radius).
Tower Defense Side:
Turrets:
What upgrades to the turrets do you want to see?
Is the firing speed good for the amount of enemies?
How many unique Turrets do you think there should be?
- It would be nice to see where/what the turrets are firing at. Right now the towers feel like they have little impact on the gameplay as the character can just insta-kill the enemies super fast. I would say that improving their fire-rate would help in fixing that. I think there should be a couple of types of turret. Some suggestions for tower upgrades: lighting (damages multiple enemies), fire/poison (deals damage over time), earth/bomb (something that does like an AOE).
How many Turrets per X path squares of path should there be?
- I don't know the range of the turrets or how many path squares you have so I don't know. I would say that turrets should overlap their range a little bit but the player shouldn't be able to place them right next to each other.
Are the turrets’ sliders easy to use?
- No. The sliders are hard to use. I would recommend that you switch to a button based system that increases fire rate, range, etc. by a set amount if you have enough money/points to upgrade.
Enemies:
Is the pathing good for the Enemies?
- I think the pathing is good for the enemies. I would like to see them maybe break/vary pathing a little bit. Right now it just feels like they're running laps around the level. Maybe you could place a tower in their way or if the player steps into their pathing area they start moving towards the player.
What kind of improvements should the Enemies have?
- They should damage the player as right now the player can just stop in front of an enemy and move at a faster rate then using the controls. A health bar for the enemies would also be nice. The variations and pathing changes above I think will improve the enemies.
Cat side:
Is this cat chonky enough?
- I liked the pixel art of the cat, I thought it was very well done! He could use a little more chonk.
When shooting with the main cat do you see any improvements? If so, what are they?
- A bullet sprite would go a long way. I don't know where the cat is firing or what it is hitting. You should definitely decrease the damage the cat does, it's too easy to kill enemies which makes the towers feel a little useless. Maybe you could add a damage upgrade to help scale the damage with enemy health.
Is the movement of the cat coherent?
- The animation speed is too fast to fit with the actual move speed. Moving didn't feel that janky and collisions with objects worked as expected.
How are the cats movement?
- I'm not sure what you are asking here.
We are planning to add these in the future how do you think they would impact the game?
- I think that you should focus on improving and polishing what you currently have before adding more into the game. That being said, gold would be a good thing to add for upgrades. I'm not sure what you intend to do with items (would they improve the player, could items be added into the towers, do they just give you gold?).