- How does the pacing of the game feel, is it too fast or too slow?
I think that the pacing of the game is a bit too fast it quickly got to a point where there were so many repairs I ran out of time. - In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?
Obsticals like wet flooring or maybe smoke(radiation) that can reverse the controls
- Would you like to see Ernie have abilities/upgrades and if so what would you like to see?
An ability to cool the reactor that slows the timer or a way to speed up the reactor, but if the area is completed you get more time back in the next room. - Game breaking glitches/bugs?
Even when the timer runs out if there are modules next to me I can keep playing and even go into a new room.
-Jarek