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  • How does the pacing of the game feel, is it too fast or too slow?

    I think that the pacing of the game is a bit too fast it quickly got to a point where there were so many repairs I ran out of time.
  • In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?

    Obsticals like wet flooring or maybe smoke(radiation) that can reverse the controls
  • Would you like to see Ernie have abilities/upgrades and if so what would you like to see? 

    An ability to cool the reactor that slows the timer or a way to speed up the reactor, but if the area is completed you get more time back in the next room.
  • Game breaking glitches/bugs?

    Even when the timer runs out if there are modules next to me I can keep playing and even go into a new room.

    -Jarek