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(+1)

I can confirm that it works as intended. That said, it might be a good idea to show which skills are bound to what items in the skill tree itself, like a small 'equipped' or something up at the top.

It didn't take me too long to figure out how it works since FF9 does something extremely similar.

(+1)

Good suggestion. I've added a guide in the library on the next build to explain how the system works. And yes, Final Fantasy IX was the inspiration behind this.

Called it! lol.

It'll prove an excellent system once there's more gear and abilities to juggle. I actually prefer your 'master skills to get more skillpoints or find skill books' approach over the way FF IX did it.