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How does the pacing of the game feel, is it too fast or too slow?

  • I think Ernie is slightly too fast
  • So far the game only gets a sense of urgency from the timer

In what ways might we be able to improve the challenge and the 'hectic-ness' of the game beyond the difficulty of the modules and timing?

  • I think tense music would help the atmosphere, and maybe adding flashing alarms
  • For challenges I would suggest possibly adding quick puzzles or other obstacles that must be solved to access modules
  • I would like time to be added when I complete certain actions, like repairing a module

Would you like to see Ernie have abilities/upgrades and if so what would you like to see? 

  • Maybe he could have an ability that marks a module/puzzle complete
  • Maybe an ability that temporarily stops the timer?

Game breaking glitches/bugs?

  • Walls are not solid, I can run through them with no problem

General QoL improvements

  • I found it extremely difficult to recognize what modules looked like, I only realized because I accidentally walked into one, please make them more recognizable
  • The collision of objects was a little confusing, such as the tiny black dots on the ground or the larger dots that were similar to the ground.  What are those?