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The creator used the storytelling method of intermission for this game. This was done through a strictly linear nature with only a few tile to walk on and each prompting a dialog box. I would say this method works as I was instantly intrigued by what the next piece of dialogue would say.

I love how you designed the background, it is very pretty and the d20 honestly looks amazing. I loved how it would rotate after each piece of text. The whole d20 felt more like an actual 3d object rather than a bunch of tiles working in unison.