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  1. What methods of storytelling did the designer use?
    1. intermission
  2. How did the designer use those methods consistently?
    1. through dialogue and scenes
  3. How effective were those methods at communicating a “storyworld”?
    1. pretty effective. interesting effect on how the player's opening their eyes to each new scene
  4. What feedback, advice, or questions do you have for the designer?
    1. the transitions and aesthetic of the game were cool, first time i've seen a bitsy game like this