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  1. The designer built a story of intermission that consisted of cutscenes and dialogue.
  2. The designer was able to convey this method by having the player use their arrow keys to advance the story.
  3. These methods were effective because it allowed the audience to understand what the story was and functioned as if it were a small movie or video.
  4. I like the way that the artwork moves as the sprite moves to the right. Stylistically and structurally, it looks great! I also enjoyed the color palette used and found the small bit of information to be interesting.