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  1. What methods of storytelling did the designer use?
    1. intermission, exploration
    2. interactive room with fun facts/dialog
  2. How did the designer use those methods consistently?
    1. through dialogue and room design
  3. How effective were those methods at communicating a “storyworld”?
    1. fun unique dialog
  4. What feedback, advice, or questions do you have for the designer?
    1. I thought the game was nice, interesting how you gave the nose an interaction