- What methods of storytelling did the designer use?
- intermission, exploration
- interactive room with fun facts/dialog
- How did the designer use those methods consistently?
- through dialogue and room design
- How effective were those methods at communicating a “storyworld”?
- fun unique dialog
- What feedback, advice, or questions do you have for the designer?
- I thought the game was nice, interesting how you gave the nose an interaction