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  1. What methods of storytelling did the designer use?
    1. intermission
  2. How did the designer use those methods consistently?
    1. through dialogue
    2. consistent look, pretty
  3. How effective were those methods at communicating a “storyworld”?
    1. it was effective, it was clean and nice to look at
  4. What feedback, advice, or questions do you have for the designer?
    1. How'd you draw the dice? It looks really nice.