- The designer built a story of intermission where the entire project consisted of cutscenes that conveyed a deep story.
- The designer was able to convey this method by using the right arrow key to continue the story and utilized dialogue to explain it.
- These methods were effective at communicating a “story world” since it allows the audience to become more delved into the story and functions as if it were a movie.
- I honestly enjoyed the artwork done and found the story to be very interesting! I like the color palette used and the small interactions (like moving the sprite) that the player could do to advance the story.