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  1. The designer built a story of intermission where the entire project consisted of cutscenes that conveyed a deep story.
  2. The designer was able to convey this method by using the right arrow key to continue the story and utilized dialogue to explain it.
  3. These methods were effective at communicating a “story world” since it allows the audience to become more delved into the story and functions as if it were a movie.
  4. I honestly enjoyed the artwork done and found the story to be very interesting! I like the color palette used and the small interactions (like moving the sprite) that the player could do to advance the story.