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  1. What methods of storytelling did the designer use? (it’s ok if it doesn’t fit neatly into the definitions from our reading, but please try to describe the method of storytelling/worldbuilding)?
    1. all dialog/text: interacting with the character's body (nag, nose), signs on the wall, tea cup icons
    2. consistent quirky, amusing tone
  2. How did the designer use those methods consistently?
    1. each item was clearly telegraphed and all kept a consistent tone of voice
  3. How effective were those methods at communicating a “storyworld”?
    1. the quirky tone added to an overall amusing world where people crack jokes 
  4. What feedback, advice, or questions do you have for the designer?
    1. I liked this one! The lady not knowing much about tea at all was a nice twist. maybe u could add a secret item or an ending screen once its over? u could make it fit with the tone too .... ex: "Alright so uh are you going to buy anything, or what?" LOL. overall really amusing experience