- What methods of storytelling did the designer use? (it’s ok if it doesn’t fit neatly into the definitions from our reading, but please try to describe the method of storytelling/worldbuilding)?
- soft color palate conveyed a soft/comfy/laid back tone to me
- so did the simple controls and scenario itself (waking up and going on bus ride)
- How did the designer use those methods consistently?
- colors stayed the same thru out, so did the controls
- How effective were those methods at communicating a “storyworld”?
- pretty effective; i felt connected to the character to the very realistic scenario you showed ...made me nostalgic for grade school, simpler times
- What feedback, advice, or questions do you have for the designer?
- I got taken out of the experience when I got to a blank room & couldn't progress. not sure if that meant it's just not a finished game, or something got messed up in bitsy. I still really liked what I saw tho, keep at it!!!