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  1. What methods of storytelling did the designer use? (it’s ok if it doesn’t fit neatly into the definitions from our reading, but please try to describe the method of storytelling/worldbuilding)?
    1. soft color palate conveyed a soft/comfy/laid back tone to me
    2. so did the simple controls and scenario itself (waking up and going on bus ride)
  2. How did the designer use those methods consistently?
    1. colors stayed the same thru out, so did the controls
  3. How effective were those methods at communicating a “storyworld”?
    1. pretty effective; i felt connected to the character to the very realistic scenario you showed ...made me nostalgic for grade school, simpler times 
  4. What feedback, advice, or questions do you have for the designer?
    1. I got taken out of the experience when I got to a blank room  & couldn't progress. not sure if that meant it's just not a finished game, or something got messed up in bitsy. I still really liked what I saw tho, keep at it!!!