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How was sneaking? /Whetzel detection

I was unable to concretely tell when I was detected by the enemies. So the sneaking just felt like trying to avoid them completely. 

Do you like your move speed?

a little too fast

What do you think of the map size?  

Map size too large felt directionless and lost. Maybe reduce the size, add defining features,  or make it more linear in layout. 

What skills would make it more fun?  More challenging?

Ability to disable enemies within a certain radius temporarily. 

Produce distraction to distract enemies. 

Did you like the music and volume level?

thought it was fitting and level was okay. Maybe add some dynamics if possible so that high intensity music is playing while you're detecting and low intensity music when undetected and trying to stealth. 

Other

  • Probably on a to-do list already, but adding informative UI to show ability statuses and detection status. 
  • Remove moving floor parallax issue. It made the game disorientating. 
  • Increase light in areas that or not visible, it felt like I was completely blind and increased the feeling 'lost-ness' on the map. Maybe a mini-map or highlight areas previously visited.
    • or maybe make some harder enemies detectable in dark areas and others not