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Looking good! I look forward t seeing how the knowledge variable will be implemented. Keep in mind that you could hide it completely, and simply track it behind the scenes to hide or show options. You may also show it as imprecise: you know a lot/enough/a little. Lastly, the number itself may be useful to the player, particularly if"information" is a source of resource to manage. In any case, Adding variables to your already strong premise is exciting. Keep it up!