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(+1)

Nice. Good to know. I'd reckon that the craft successful window even shows the correct affixes on the item, since it gets that from the actual item as it's being given to the player.

The cost thing we talked about before is probably still going to be a bit messed up though, since the codebox only has access to the base item, and not anything that has any affixes or additive traits added to it.

(1 edit)

It absolutely does!! And no worries, I'm using the item price to control a variable that shows how much money has been generated through each crafting category. I can update the text to show base, or estimated value, instead of actual value. Since I doubt the player will actually sell everything they make, it shouldn't be an issue.