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(+2)(-2)

A very nice game.

What i would add\change:

The Holy part, so you could choose what path to go each time, the difference between Evil and Holy would impact something, like for example - if Evil is greater - get multi for Pay\Expenses, if Holy is greater - get multi for Exp/Happiness.

Make Auto-learn choose the fastest to learn Skill - (Exp Left)/(Xp-per-day), currently it is a lot of clicking on checkmarks (once you get more Evil points - Evil skills go significantly higher and we need to switch to learn them).

Option to Auto-pause on going bancrupt.