A very nice game.
What i would add\change:
The Holy part, so you could choose what path to go each time, the difference between Evil and Holy would impact something, like for example - if Evil is greater - get multi for Pay\Expenses, if Holy is greater - get multi for Exp/Happiness.
Make Auto-learn choose the fastest to learn Skill - (Exp Left)/(Xp-per-day), currently it is a lot of clicking on checkmarks (once you get more Evil points - Evil skills go significantly higher and we need to switch to learn them).
Option to Auto-pause on going bancrupt.