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(1 edit)

wha, how? i know you said something about a physics motor, but really,  h o w  great game btw

(+2)

When you configure GB Studio on platform mode, you can eject the engine to modifying physics datas of your game ( on GB Studio 2.0) :

Step 1 create a scene of platform (I give to you one of my canvas at the end of the post) and type it as a platform (create collisions zones and all the things)



Step 2 eject the engine


Step 3 find the engine in the folder of your game


Step 4 : find the file platform


Step 5 modifying the initials datas to find goods ratio of physics suitable for your use


Here is the test canvas :

oh wait you're using the beta, right? i'll wait for that to release.

Yes, only the bêta can hold platformer game. But sincerely it's a really stable version, I didn't have any trouble during the built and I' tried successfully to make rom and .exe version,  I'm waiting to a cardridge flasher to make some tests in a real GB.