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(1 edit)

The only problem with a "roll 3, keep 2" advantage mechanic here is such a valuable benefit that it breaks the math, especially considering a player only rolls dice a few times per session.

I playtested the new rule that lets you spend a Flash Point to increase your result by +1, and it seems to work.

But if you try the advantage mechanic, let me know how it feels.

Yeah, we've basically come to the same conclusion. Although 3d6 made it feel a bit more Heroic, so I guess we'll keep that as an option for when we reskin the game for Supers. :)

I'm a huge supers fan, so absolutely let me know if you hack this for that genre :D