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I really appreciate your efforts with this game.  I have only played the  demo so far, but feel its a fun semi-sim golf game to play.   I have lost some tracking at times with the Quest 2 controller but that's not all the time.  The only suggestions I would like to mention to improve it would be the physics of the backspin,  ball physics on slopes, and perhaps iron carry distance and balls sticking the green .   The backspin should not activate except when landing on the green.  The ball physics seem a little off when pitching on the green with a downhill slope.   Many times you feel the ball should roll more down hill when pitching onto the green with a steep slope downhill.  I think the putting more accurately depicts  the downhill slope than balls that contact the green  from the air.   Also the irons seem to fall short of the green many times with full strokes without head winds, and if they do there is no stick to the golf balls on the green.  Its like all of the greens are rock hard.  It seems like iron carry distances are made with the roll in mind when in reality iron distances are always defined by the actual carry distance. I think with these changes his game will be terrific.    Either way I plan on purchasing today to help out with your development.   If you ever need an additional tester, I would love to help out.   Again thanks for your work on this title, and really hope you are able to keep up the great work and get this on the Quest  store soon.

(1 edit)

Hey, thanks for the great feedback. We are always looking to improve the feel of the game so we really appreciate these comments.  Will take a look at the backspin, adjusting the stick on the green and iron carry and improve these as we release new versions.