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Hi,

The platforms you're proposing are too constrained, not for Tilengine itself, but even for the kind of "editors" you want to run on them. They're just microcontrollers with memory in the order of kilobytes -not megabytes-, and don't have display buses. All display kits for these devices are based on slow serial buses, so their screens are really small, mostly character based. So there's no way to use a microcontroller board as a general purpose development platform, they're simply not designed for that.

I would try the Raspberry Pi Zero (https://www.raspberrypi.org/products/raspberry-pi-zero/). It's a humble platform but powerful enough to use it a s a general purpose platform, if you stick to lightweight applications. I use a Raspberry Pi 3 classic (2016) that is more powerful than the Zero, but not much more, and it can run Tilengine samples 420x240 at 60 fps without stressing the CPU.