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I honestly don't have a GPU in my current box thanks to some IRL shenanigans; even the demo, when it was playable, demanded an embarassingly low resolution; the fact that the art direction and gameplay were still clear is a testament to its strong design!

I do have a hypothesis as to what's happening, though: the game makes frequent use of fullscreen flashes of color, such as when teleporting, picking up ammo and health, etc. I know for certain that the demo starts gameplay with orange flashes; do the commercial version's boot screens start with a pinkish-purple flash? If so, then I think that's the problem there: the effects are not fading as they're supposed to. Is there any way I can try disabling those fullscreen effects from my end?

You are correct about the orange effect, but the pink screen usually represents an shader error or other type of rendering problem on unity, for some reason you are not able to render the game properly on your machine after the engine was updated between the demo and the final game.

Ah, that's life sometimes. I guess I'll still have the installer when I eventually upgrade my rig. Thanks!

Just wait a little bit, a new update is coming in the next month or so, maybe you'll be able to play then! :)

MY BODY IS READY