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So good!!!!

How did you get the flying down? 

Is it something that can be switched off in-between scenes or have you tweaked the engine, the flying could also be used as swimming!

Level design is top notch, the right amount of challenge that make you want to keep going, really impressed.

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Hi!  Glad you liked it.

So flying is done through the Bounce Player event, and you are correct that it could be used for swimming! Back when 2.0 first released, I wasn't a fan of the B button being jump, but noticed there was no suitable event to replace jumping on A besides bounce. The issue with Bounce is that it isn't actually a jump - without using variables or timers, which end up being janky, you get Flappy Bird style controls. So I shelved it.

Until I realized you could just make the character a bird and make the flying jumps a mechanic, like how Kirby platforming has flight!

There's no engine ejecting required, but I did mess with the properties (available in Beta 5) to adjust gravity, movement velocity, and fall speed to make for a smoother experience.

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Owh I see...

I am new to GB studio, still learning, looking forward to the full game,

Works really well on the Game Boy

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oh man! So hype - I can’t wait to play one of my games on real hardware!