Oh absolutely. It isn't really even that complicate d a process. I made a super tiny game in like a week a few years ago just so i can learn how to ship a game to IOS. You can ship it, as is. Just attach buttons to the screen and continue porting it to the app store. You need to have a developer profile on apple to ship games and it's like 100$ a year but if youre continuously putting out games on there, it's totally worth it. Especially to throw that on your resume if youre looking into game dev jobs. One thing for porting to the IOS store is that you need XCode which ive only found to be on MAC. There isnt another way that I know of but hopefully there is something else you can use if you dont have a MAC or maybe you dont even need xcode. Something to look into.