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VoltAge:Genesis

Freely explore a deadly wasteland as you uncover a plot to awaken an ancient evil. · By Golden Fish Entertainment

Loose Ends (Spoilers)

A topic by mr.biscut created Jan 30, 2021 Views: 373 Replies: 10
Viewing posts 1 to 6

I didn't want to post separate boards for these, but I had a couple questions that I wanted to check-in for to see if things are intended for the sequel, or I just missed something.

1. Is it possible to not fight your friends? You had to actually choose to attack them, but no other option was available. Butler later had that encounter with the Eloin about the power of choice and making the right choices, but that didn't seem to come up anywhere else. I don't think it's possible for Butler to have that quest before fighting your friends, but I could be wrong.

2. Is it possible to get into the observatory? I received the keycard, and Elam mentions going there, but nothing seemed to trigger for it, just mentions going there 'in the future'. (The observatory could be a level trigger and require Elam to not be bugged. I had a save file with the bugged Elam that went to level 80 and ended the game, but I haven't gotten there with non-bugged Elam yet) The same dialogue shows up with bot fights and a couple other places on the map.

3. This isn't a sequel question, but it is driving me nuts. Where do I find the bizarre fruit for Dan's garden? The only hint is a 'time machine', and that's not getting me anywhere.

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I'm always happy to help out! I'll answer your questions in reverse order, just to avoid anyone else seeing mega spoilers for the last one...

Question #3 - You can buy the bizarre fruit from Nathan on the Loican border (the verdant area in the southeastern part of Marema). He's hiding behind a tree on the hill to the right, and returning the bizarre fruit to Dan will lead into another "quest" (using the term loosely) depending on your progress in the story. Note that Nathan stops appearing in all of his normal haunts while he is locked up due to the events stemming from the "Lost Prototypes" quest; you will have to get him freed in order to make him start showing up again.

Question #2 - It is not possible to get into the observatory. Originally, there was going to be another Eloin quest there, but it tied in with the robotic characters (Willard and Kay), which were removed from the game in an earlier update; I plan to resolve the issue of the Steel Legion rebels in the next game in the series. Similarly, the bot fights in Battler's Dungeon were featured in an early version of the game (the player could actually fight all the way up to the Gold Championship level at one point), but were also scrapped; I may do a community discussion or devlog in the future to highlight everything that was cut out. Other than that, entering Loica, and resolving the pitched battle inside Oca Rongo, all other areas should be accessible at one point or another (but then again, it's been a few years since I started on this, so something may have slipped through haha).

In regards to a keycard, the only Key Items referred to as "keycards" that you should be able to get are:

A) The Pecasta Keycard (used to open up certain pathways into and out of VolTech HQ in Estancia)
B) The Level 2 Keycard (used to complete the 1st mission from Eight of Spades in Monolito Weapons Factory), and
C) The Kanolo Keycard (used to access restricted areas in the basement under the military base on Mateyo, which you can enter if you have Nyla in your party and have found a certain tool)

SPOILERS AHEAD

SO, on to your main question:

Yes, it is possible not to fight Vance and Ione; choosing not to do so will have an impact on the story moving forward (but will not change the eventual outcome) and will allow the player to get additional lore regarding many of the historical events involving The Destroyer. Generally, anytime Gregory was...less than open...about certain aspects of the story, you will get some additional info. Having Delphine in your party will give even more lore (with both the main and alternate paths). Additionally, choosing this path will give Nolan a different "passive" skill than the one he gets when choosing to attack. In order to unlock this "alternate" path, you will need to be rather thorough in your exploration prior to starting the quest, and try to gather a few of the "missing pieces" to Nolan's backstory.

HUGE

MEGA

SPOILERS

ARE

AHEAD

In order to unlock the "alternate path" you will need to do the following things:

1) In Accoro Village, enter the house in the top left corner of the village. Doing so for the first time will start a short cutscene with the man who lives there. (You can also check out the photo on the desk in the room with the twin beds for another little teaser, but it's not necessary). You do not have to do this "first" but it is necessary to get the alternate path.
2) Attempt to use the Trabunco Checkpoint Tunnel (the shortcut through the mountains on the western side of the continent) from either direction, and you will see a short exhange in which it is revealed that Nolan has lost his passport.
3) In Coluna's Old City (i.e. "fancy") district, go to the Vital Records Office; it's the small brick building in the center-right area of town. Talk to the man working at the counter, and you will receive a Passport (but not before Bridget gets the chance to make fun of Nolan for being so forgetful).

Now, once you have gotten back from your first trip to Mateyo and returned to Pedregal Springs, you should see the flashback sequence as normal; however, because you now have more of the facts ahead of time when you travel to the underground temple ruins, you will have the choice of whether to attack them or not! Again, make sure you have Delphine in your party, because she starts having more to say right off the bat if you choose this path...

ONE LAST LITTLE SPOILER

So glad to see people are actually taking Zaindari's words to heart!!! Incidentally, this is not the only "relevant" point of free will in the protagonists' journey...but I don't want to give EVERYTHING away just yet...oh, okay, just one...right after Butler's encounter with the Eloin, head back into the tunnel a second time. If you look to the right of the last staircase heading towards the sanctum, you will notice an alternate route that loops around to where you are headed. Taking that path instead of the main one will prevent the entrance to the sanctum from being locked, allowing you to access the chest inside. It contains Zaindari's Sword and Zaindari's Shield, both very nice items that Butler (as well as several other characters) would greatly benefit from. Unfortunately, once you've "locked" the sanctum door, it stays that way forever, so you may wanna check that out in a second playthrough... This is just a little one, but there are several other points in the game where certain choices will lead to better or worse rewards for the player...sometimes it's just a matter of looking around for that hidden path, object, or ally...

#3. Aha! I'd found him there forever ago, but it was before I'd advanced Dan's quest to that point, so I'd completely forgotten that was something he was selling.

#2. Ah, okay, that makes more sense. I did a quick run-through of the map and the Goldspire was the other one I was thinking of, as well as returning to the swamp after the Eloin quest. Also, the Researcher's ID in Tomcallo was what I was thinking of as a keycard, as you find it after getting the notes about the observatory in the clinic. Totally understand cutting back scope when you're running the whole thing yourself, though!

#1. Didn't make the Delphine connection! I'd found the Accoro connection post-quest (the other two I'd found early) and figured that might have been part of it, but I wouldn't have guessed Delphine's relevance at all.

I did find the sword and shield! It's part of why I figured that conversation had greater relevance across the game, just wasn't sure if it also affected the order of events. Thanks again for all the help and insight!

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#2 - I see...yeah, the Researcher's ID is used to activate the elevator on the first floor of the same building; it just allows you to snag some extra loot and a bit of lore. One part of my game design method (which may be good or bad) is that a lot of times I just put things / people / locations in the world to flesh it out, with no clear idea of whether it will ever have lasting relevance to the story...I designed that area fairly early, and it just never really developed into anything after that.

Also, glad you found the sword and shield! There's another similar bit on the first floor of the Goldspire / Sollcasteros area...if you run to the left or right before using the stairs there's a basement level containing the seventh and final tablet (which is fun and all, but makes things really interesting if you have the Broken Sword...)

Wait, you can get into Goldspire? How? (Or is that the endgame area?)

Aha! Answered my own question. I don't think I had the Broken Sword, though. Any hints on where to look for that? 

Also, I'm assuming I missed at least one Eloin recruitment somewhere. 7 was my final count. Dan's mom, Delphine, Zaindari, Jack, the Eloin of war, the one who shows up in Pedregal, and the one near Accoro. Anywhere else I should have looked?

Was there ever a quest connected to the Elder Bunyip, or was he just an optional superboss?

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Broken Sword hints...hm...there are some in Coluna's Old City who refer to it as The Sword of Destiny, but they treasure it above all else, and will not divulge its location. Perhaps one of their number who has been "exiled" could help you? ;P 

Regarding the Eloin: Yep, looks like you missed a couple...
Nanshe - Inspect the Monument in Pedregal Springs. It's the stone that Gregory spends a good chunk of the game staring at (if you have Zach and Casey in your town, they will reference the park as a "hint" also)
Azazel - Return to St. Joseph's Road (the abandoned temple on Mateyo) a second time. (WARNING: This can be a tough one if you approach it like a normal boss fight!)
In addition, you can fight (but not recruit) Yggdrasill in the haunted forest and Aemit in Rieldara Valley.

And no, the Elder Bunyip is just an extra boss fight for people who want a challenge...

Additionally, did you get the Outcast Treehugger to move back to Pedregal Springs? Maybe I'll add a Broken Sword hint to his "Nolan" vision...

Ah! I figured that one was an actual hint, and I had checked around the park's water, but that didn't get me anywhere? Unless it's a reference to the larger map, and I can see if I stumble across anything.

Hmmm, no, I did get those, they just weren't being counted towards my recruitment total, I don't think. It just said I had seven at the end.

I did get the Outcast! So it seems the only thing I'm missing is the sword. I'll give another go at digging that up.

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Nope it's somewhere around there...according to the kids, they have to head south around the edge of "Meteor Lake" to find the Sword of Destiny.

In any given playthrough, two of them are not technically "recruited" because of what happens to them...so I think your numbers are right

Huh, somehow I hadn't checked that tile, even though I could've sworn that I'd thoroughly checked every single one around the lake. But now I know that there is, in fact, a consequence to the Dissonant Fragment! Though I didn't have a save without the fragment, so I can't really compare the two swords. The stats were neat for the one I got, though!

With that, I think I've completed all the loose ends I had in mind. Thanks for helping me out with all this and for putting all kinds of secrets and possibilities into the game! It made it all a great deal of fun and I had a really great time with the game overall. Looking forward to the next entry and seeing where all this goes!

Thank you for the kind words, and I'm glad you enjoyed the game!

On a related but also very self-serving note, if you DID enjoy the game please feel free to leave a rating / review on the game's page...maybe it'll help cancel out some of those lower ratings from people who gave zero feedback on their 3-star "reviews" -__-

If not, that's fine too...FYI the next project won't be directly linked to this game, but there will be a few common elements and it will be MUCH shorter, so definitely check back in the next few months as I start to work on getting things in order :D I DO already know what's gonna happen in Apotheosis (I had actually started working on it before Genesis); it's just that the game is easily twice as big as this one and I don't think I'm ready to dive into another 3-5 year project just yet.