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I'm Tim, director of the kinetic visual novel project The Wind at Dawn. Ren'Py Chess first caught my eye in September 2020 as an interesting addition to our game, and so we made the original commission for an update of her engine that integrates Stockfish. We also commissioned a new board displayable system that allows developers to display static board states.

Our experience working with Lynn on Ren'Py Chess (and also The Wind at Dawn) has been phenomenal. She writes code that is readable, elegant, and effective. Never one to take shortcuts in her work, she will always directly tackle the root of the problem while providing comprehensive comments along the way for posterity. Even as a student, she is producing work that one would expect of a seasoned professional.

Hopefully many more visual novel developers see the wealth of possibilities in Ren'Py Chess. The chess boom is still happening as we speak, and I'm excited to see how this ancient game can bring a new angle to more OELVNs.

(Be sure to contact and contract Lynn for both Ren'Py Chess implementation and general development support! Trust me, she's a valuable asset to any team.)