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(+1)

2 genius points here:

1. the escape of civilians in the open cutscene, explains where the enemies will come from.

2. when selecting an avatar to place, the time pauses.


notes:

- consider slowing the time down rather than stop it completely. might add some stress.

- consider how the level finishes

- consider the organization of the waves, and which wave can win. perhaps give a hard wave at some point.

- consider how to teach strategy to the player (winning strategy is placing Blocker on front and behind them 2 Gunners).


very nice work. i'd like to see this finished with more levels and more storyline :) 

Hey Sachar,
Im very happy for your reply!

We do have many of these things in our development roadmap!

Please stay tuned for more updates as there will be upcoming!

Looking forward to hearing more from you!

RG