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Hey, good job for your first game in Unity. I think some randomness or slight variation in Becky's firing patterns would help your game a lot, or maybe making her and your friend move a bit. As it is, it's pretty easy to find a safe place at the bottom of the screen to either stand still or slightly wiggle back and forth in to avoid her dislikes and catch your friend's likes.

Thank you for the feedback, I really appreciate it! I agree, there is a bit too much of a safe spot in the middle. If/when I make another "bullet hell"-like game, I'll make sure that there can be static firing patterns or static enemies, but not both at the same time!