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VoltAge:Genesis

Freely explore a deadly wasteland as you uncover a plot to awaken an ancient evil. · By Golden Fish Entertainment

FIGHTING THE DEATHWASP QUEEN

A topic by Golden Fish Entertainment created Jan 27, 2021 Views: 235 Replies: 3
Viewing posts 1 to 3

Hey there guys! Today I'll be doing something a little different, and opening up the floor for anyone who has faced the Deathwasp Queen and lived to tell the tale! Big Mama (as Zaindari calls her) is an "optional" boss meant for very late-game parties, and is arguably the toughest boss in the entire game, to include the final boss fight!

So, let us know your level, builds, and party makeup so we can help our fellow Trailblazers survive their journey into The Hive!


Stats

Okay, let’s get down to it…first up, yes, the DQ has a lot of hit points and enough AP to continue pounding your party with Kinesis attacks long after they’ve died…Her physical attack is very low (not relevant), and her physical defense is similarly lacking (very relevant). The thing that will REALLY hurt however is that absolute MOUNTAIN of M. Attack that she can drop down on the entire party’s head…the DQ has the highest M. Attack of any enemy in the game, beating out the second-place competitor by 70 points! Every time she uses one of her Kinesis attacks, your party is going to feel it. Note too that her M. Defense is quite high, meaning that while you may be able to take out her underlings with Allan’s Magma Burst or Butler’s Bronto II, she’s not gonna take nearly as much damage…Her Agility is also fairly low, though not nearly as low as we would like, and her Luck stat, while high, isn’t too much of an issue since none of her abilities can score crits (and she’s immune to most status effects anyway).

Resistances

At the end of the day, DQ is still a Deathwasp, so it makes sense that she’d have the same weaknesses we’ve been exploiting against her kids…Fire, Ice, Electric, and Crush damage all deal 25% more dame, while Wind, Water, and Earth will do 25% less…everything else is normal damage all the way down.

Special Attacks

True to her name, the DQ has a collection of nasty attacks to throw at you…to be honest, I’m not sure which one you should hope for her to use, since they can all be fairly devastating…you should recognize “Screech” from all those Giant Bat encounters, but when DQ uses it, it HURTS…Nitro and Atmo II are your basic “ridiculous damage” abilities, and Sandstorm deals a bit less damage than the others but carries the added danger of inflicting “Blind” on your entire party when she uses it…

Special Qualities

The Deathwasp Queen has two special qualities, the first of which (+10% M. Evasion) is annoying but pretty straightforward. It’s her second ability “Rally the Troops” that can cause you some real grief…when the DQ reaches 80%, 60% 40%, and 20% of her max health, she will fully restore her Queensguard attendants as well as granting herself and her bodyguards the “Phalanx Fighting” and “Call to Arms” buffs…that’s Attack, Defense, and Crit Rate up for everyone on the enemy team, with a little HP Regen thrown in for good measure.

And that's it for now! If I feel like people want them, I may share my personal strategies for taking down the Deathwasp Queen in a future edit...trust me, it CAN be done, and you don't need to be more than level 65-70 to claim victory if you go in forewarned...until next time, stay safe out there!

The Deadlands are a dangerous place, after all...

I can chime in for this now! I had a silly strategy, pretty much the same for the Elder Bunyip.

Party was Nolan, Gregory, Isaiah, and Bridget. Isaiah was the lowest level (79) and the others were around 85. Isaiah had the protection build, which was his main purpose in this fight. Have Isaiah defend, tank all the hits for little damage, have Nolan cast Deterioration for continuous damage on the DQ then Chainsaw her every turn, Gregory cast Ebonflame on DQ, and Bridget buff party magic defense, remove poison on Isaiah, and do continuous healing as needed. Between Nolan and Gregory, I'd hit DQ for about 20% every turn, so she wouldn't cast a spell or attack and it would just trigger her Phalanx Fighting buffs every turn instead, so she never had a chance to seriously endanger the party.

This is a pretty spot on strategy, I have to admit! I was just explaining essentially the same thing to someone else the other day...use Isaiah to absorb Queensguard hits and just pile on the damage to prevent her from attacking...

In addition to the "Deteriorate" spell, the "Maalik" revolver and "Shepherd" 1-handed spear can cast "Consecrate", which is another 5% per turn automatically (though it can miss)