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I noticed it, it's not a whole lot faster than a regular attack which admittedly could be far more useful against a human than the AI, since mind-games are what wins in games like these. I've been using the push and the dash in combination a lot, but my point is that even when one player is blocking a ton and missing strikes (and therefor getting fatigued according to description,) a counter attack doesn't do much against an enemy that just blocks it anyway lol. 

Although I'm certain I'll be spending many many more hours exploring this

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You can also actually pull them behind you with back+shove, so you can go in a corner and then switch places with them to trap them there, then maybe use the fatigue system to make them slower. The dodge button also works differently depending on up/down direction, it's like a block that protects you from 2 directions of attack in one stance, If you want some next level shenanigans.

I don't play against the AI, though, so I don't have much input regarding that.