Skip to main content

Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
TagsGame Engines
(+1)

Thanks for the feedback. It's really nice to hear that you actually got what I was going for. My incentive was that the player must stay on their feet, and constantly make sure that every step could be their last, since platforms can break. This point would have been driven home even more if I had made it so that enemies actually can attack instead of just chasing you.