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Thank you for the excellent feedback. I primarily intended on a gamepad being used as I am garbage in platformers with a keyboard. The XBox gamepad I used during playtesting allowed me to make it through the level at a much higher percentage. Your point about "E" being bad when using WASD for movement I agree completely with that. "Shift" would have been much better. I will do that from now on. The other points about collisions on the sides of the spikes or colliders that do not match up with sprites are spot on. I went back and looked. You are absolutely correct. The point about it being better if the music was looped and not restarted makes sense too and would help with immersion as well to keep the stress up. Thank you for the compliments about the sprites.. all I can do is simple. lol. I am a software engineer I am not an artist at all. I just started using the 2d light rendering that unity now offers and it really helps/is easy to use. I added the birds really late in the game for added collisions to avoid and I did not see them flying up into the blocks during gameplay. I will fix that.