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Axu

An open-world graphical roguelike. Still in development. · By Cynapse

a few bugs

A topic by PMachado created Aug 04, 2017 Views: 261 Replies: 1
Viewing posts 1 to 2
(1 edit)

I believe I have a few bugs to report.

The first one relates to quest tracking. There are some annoying quests, like "give me a gun", that cannot be followed. once I find a gun the journal will not track the quest appropriately. It is hard to remember where those suckers live haha. That has never happened with major quests. However, the arena quest is a little buggy. I got stuck in the arena after killing all the enemies because it would not mark as completed. I had to travel through the over world and kill another bandit. this also happened when I teleported one of the enemies. even though I killed it outside the arena, I had to find another one in another tile to fulfill the quest.

There's also something annoying, which could be justifiable. But I think is just annoying. I tried to buy a tome of lightning but I had no slot available in my item bag. The seller would still take my money away without giving me the tome. I did this twice before I realized =P

Regarding the carriage capacity. I got a large pack (or something like +8 slots) and when equipped it acts properly. But if I take it off, the item capacity will not go down! I think it can be done sucessively, since I noticed I had reached 60 itens as my capacity. I do not think this was happening in version 0.50. So I must infer that it is related to the adjustments made to the relation between strength and capacity.

au revoir

EDIT: I can confirm the performance improvement. Haven't really cheked my memory usage, but the game seems to be running smoother compared to 0.5.0

Strange, I thought on "fetch" quests I placed a quest marker at the recipient's map tile. Guess not!

Good catches on the carry capacity bugs! I'll fix those as soon as I can. I'm very happy to hear the performance has increased :)

Merci beaucoup!