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Last night I played a solid 90 min on realistic.  Man is this game great, some of the dogfights were epic and the night time missions are beautiful.  I love the little details, such as seeing the bombers drop their bombs, the Zeps staying in the air a while while the fire is progressively getting worse.  The sound effects of the Zeppelins engines, etc.  This is no casual game in all the right way.  At the realistic settings, I def die every now and then, so for me the difficulty seems spot on.


Devs:  Can you confirm if the AI of the enemy changes (ie: how they react in a dogfight) as the game progresses?  Do you come across “ace” pilots?  IE: are there different “AI” patterns between different pilots?


Would be cool if some missions state in advance “one of their lead pilots has been hunting our air warriors, plucking their feathers with ease.  It’s time the hunter becomes the hunted.  Find him and dispose of him”