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Really nice idea. It reminded me a alot of some gyms in the Pokemon games and the Rayquaza tower in Pokemon Emerald/Sapphire/Ruby. Also really nice twist about leveraging the fact that certain items can be reached through intentional falling.

Would have loved to hold down my WASD keys for movement and maybe optimize the loading time for when a new scene is loaded/generated.

Thanks for the nice feedback! Yeah, improved player controls was one of the things from my to-do list that didn't quite make it in before the submission deadline :P and I can definitely also work on improving load times! :)