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(1 edit) (+1)

Hi Abzi!

I had a play of Key Collector, and I have some feedback for you:

  • The gameplay was simple in a good way, where each addition to the gameplay (more monsters) never felt like too big a jump. The difficulty was fairly well-balanced, too
  • The hitboxes on the ground enemies (the round things with spikes) felt much larger than the graphic seemed to indicate, so the vast majority of my deaths were just bumping into their vague general space
  • I appreciate that in a game like this, it's a very quick restart after a death. It might get quite frustrating otherwise!
  • I found the music to be a bit grating after a while. Maybe this is just a matter of variety?
  • I liked the designs of the monsters! Though I found the ground blobs more cute than scary, to be honest
  • Sometimes when I was moving along the outside edge of the map to get my bearings, I bumped into some invisible walls. Is this intentional?
  • The enemies that only moved when you weren't looking were really good :>
  • ...Though they were the only part of the gamer I found even slightly scary. I'd say this is more of a horror-themed puzzle game than a horror game
  • Also, on the final final level (that is, the level after the final level), the game almost crashed, but just about managed to recover. I wasn't sure if this was intentional or not, though.

Hope this feedback helps! ^^

Edit: oh, I forgot one thing! I couldn't actually see the door on 'the final level', so most of it was me just fumbling around trying to find it. Was this intentional?

(+1)

Thanks for feedback! 
About "bumping invisible walls" , it was probably bug but other things was intentional.