Indie game storeFree gamesFun gamesHorror games
Game developmentAssetsComics
SalesBundles
Jobs
Tags
(+3)

It works fine in GBS 2.0 - the author is just saying it's not written for more than 9 actors.  I was able to bump it up to 14 by starting the variable count at 80 and modifying the "ParentedActors.c" file with this code:

void PositionParentedActors() {
  UBYTE j;
  // Linked sprite magic
  for (UBYTE i = 1; i < 15; ++i) // loop through the control variables
  {
  UBYTE parent = script_variables[i+80] & 0x0F;
  UBYTE L = script_variables[i+80] & 0x10;
  UBYTE U = script_variables[i+80] & 0x20;
  UBYTE D = script_variables[i+80] & 0x40;
  UBYTE R = script_variables[i+80] & 0x80;
  // set position relative to player
  if (parent == 15) {