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I've played as far as getting the warp drive and jumping to my next system.

I like what I see so far, but there are a couple of concerns:

It's easy to exploit manual piloting. Because the layout of "space" resets every time you go into manual, you can spam backing out of it and going back in until you get solar wind that goes right down the middle of the screen. Or if you cba to dodge an asteroid you can just back out of the screen just before it hits you.

And with infinite planets, I came across an inconsistency where I wanted to ransack the ship that had crashed on the surface, but after I took the upgrade box back onto my ship and had a snooze because I was running out of stamina, I went back down onto the planet to find the layout was completely different and the crashed ship was gone. I wanted to rip its walls apart for cash. Once I figured out that's how it worked, it becomes easy to abuse this as well, because you can keep backing in and out of planets until you get the good stuff spawning near the docking bay. I think the layout of an infinite planet should be generated once when you arrive near it, and it regenerates either when you leave (to simulate that the planet has turned while you've been gone) or you ask the computer to change the spot, which should take a long enough time that it's not worth spamming to abuse the procedural generation engine.

Also, unless the ladder or computer are going to be able to break in future updates, having to cycle back to your hands to operate them feels like busy work.