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Aww that's wonderful.  I got real sidetracked but I really want to do a new recording session and get some more content in.  I have all the pieces I need now to make chapter/phase 3 (Dactyl Nightmares) and I think I'm going to basically do that first before phase 2 (What an Exciting Time We Had).  I may re-order things later but it might make more sense for it to come first anyway; the main reason I had pushed it out was it required some assets I didn't have at the time but I've since collected them so now it's just down to me actually building out the scenario, and making a couple creatures...

The reason I'm punting on phase 2 is because it involves a bit of movement tech and interface tech that I got a bit jammed up by; I figured it would be easier to make the action sequence as conceptually, it's quite simple.  But even simple action in VR can be very difficult to get to feel right.  Maybe especially when it's simple.  Still learning a lot about the medium.  I have several projects running at once always so that I can move between things and the lessons I learn on one project help on the others, and there's some jams that I've pressed through, but I think jumping "ahead" on the plan and cherry picking may help me with getting a proper content update done.

Making games is surprisingly hard work at times and I want to thank you for your interest and your patience. :>