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(+1)

Hi, I'm in consideration of purchasing this as the Component Add-ons are appealing. I do have a few questions if you don't mind answering.

  1.  Can I make another component appear if I hover over another? 
  2. How sensitive is the On Hover? Like if I have a big image (lets say 200x200) with On Hover and make it spin. If I move my cursor over a component lets say (50x50) that's above that big image, will it continue to spin or will it stop? 
  3. Also does the On Hover trigger if hovering over the transparent section. Such as a donut shaped picture, would it trigger On Hover if the in the middle.
  4. Is it possible to make several small HP Bars(10 in this case) with each one only displaying a range of the HP? (0-10%, 11-20%, 21-30%, etc...). 

This is because I wanted to make a circular HP/MP bar, but it seems that this plugin only removes in an Left-Right (rotating gives different directions) type fashion. Which means I can't use a full circle or it'll remove the top and bottom at the same time, rather than moving along that circle.

Or do I have to make 10 full size HP bars with some of it missing and just have it display on the condition of being at [X]% HP?

Sorry for the inconvenience of these questions, but this plugin seems to be in my opinion the best by far when compared to other HUD plugins as it's so versatile. I just don't want to make a purchase and have it be unable to do what I'm looking for. Or at least know what I need to work around.

Thanks, and keep up the great work.

(+1)

Thank you for your interest! To answer these questions:

1) Yes. For this you would need to have a Switch bound to the hover of one component (this would make the switch turn on/off depending if the component has the mouse hovered over it). Then the second component can simply have a display condition based on that same Switch.

2) I'm afraid in that case, the hover will still continue. There is no layering system, and multiple components can be hovered, so it would only stop hovering once the mouse left the 200x200 hit-box of the component.

3) Hovering will occur on transparent parts of images. It uses the image's dimensions and a square hit-box. Pixel collision would be too performance heavy to apply on all components, so you'll probably have to find a different plugin for this (or use smaller hit-boxes and create a system similar to question 1).

4) This behavior is not a built-in part of the editor (and there is no automated system for it), but it could be done using the "Code" tab for the inputs of Value/Maximum in gauges (this could probably be done in the normal version of HUD Maker Ultra). However, this would be slightly complicated and require a lot of work.

Long story short, I'm afraid that there is no support for circle gauges even with the Pro version. You could get creative and perhaps replicate something similar, but I don't think any of the Pro features would help that much, and you're much better of experimenting with the normal version of the program.

Thank you for the reply. It did confirm my suspicions. However, I already made the purchase and am quite satisfied with what it is capable of. Indeed, it's unable to do circular gauges but I've settled with that. I did notice when using a picture gauge it only draws from the middle 1/3 of the image, is there a reason for that? For instance, if I have a 300x300 gauge, the top 100pixels and bottom 100 pixels folder over onto the middle 100.

This was quite odd to me at first since, that means to have a proper gauge the height of the canvas needs to be 3x the size of the actual image, and the placing it in the middle. Since the height ratio is locked in the hud maker program, only allowing for width adjustments.

But all in all. I thoroughly enjoy this plugin and coupled program. The only suggestion I would have is in regards to the hue settings, that is using a standard RRGGBB input. Currently it just asks for a value of 0-360 degrees. Just a suggestion. Thanks for your time.

(1 edit) (+1)

Sorry for the confusion. Image gauges takes an image and splits it from top to bottom in thirds. The first third is the foreground, and the last third is the background. The middle is the part that is actually changed for the gauge value. Here is an example!


As for hue, unfortunately, there is no way to set the hue color directly, as that's based on the previous color of the image (red at hue 30 is different than blue at hue 30). Instead, I think what you may be referring to is the ability to set the tone of images. Tone lets you set any color as an overlay, but doesn't look as good. But I'll consider adding it in the future! ^^

I see. Thank you. That makes things so much clearer. And yes, I guess I was thinking of Tone. If you decide to add it, that'd be pretty neat, if not that's fine. Nothing a little photoshop can't fix. Again thank you for clarifying the image gauge. It gives me some ideas, as well as not needing to make a separate image for a background, border, etc... It's cool that this was a feature. I must have missed it in the free version.