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got a chance to play version 0.8.1 so tried the new physics.  Very happy with the result which so far, seems to have made the game harder (which is good!).  IE I’m not sure if it’s because of new physics but I’ve crashed twice using them.  Love the ability to fly inverted and to do loops.  In saying that, because it makes it much harder, it’s cool that the default is the standard physics, good to give people the option to choose

Recommendation for physics:  What is included already is good enough as this is not a straight sim.  However If you still want to experiment with them, you could make it that people can’t abuse of it.  IE: too many barrel rolls and you can start blacking out the screen to simulate “passing out”, especially until you’ve progressed a bit via the stat upgrades (IE: one for the pilots stamina would maybe need to be added).  I think someone else also suggested if you keep trying to climb maybe start slowing down the plane a bit up to a stall so it forces people to level off a bit.  These can probably be included without having to do “real” physics but it does require more development which I realize the budget is likely limited to the next campaign, which is A-OK

As others have mentioned, def think you need to ensure your page indicates the missions are procedurally generated.  People are probably wondering if there is like 1 hour or 2 of playtime when there is so much more 

I do hope if the title is successful that this leads to a future multiplayer 5X5 experience.  Could be very cool, if not for this release, maybe something for the sequel.