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1/17 Part 2! - It's  technically a day later but I'm up super late. I got a bunch done, though!

Hi again! I felt a lot better today and got back to work on my game! I managed to implement a lot of gameplay related mechanics, most importantly the ability for players to equip items and use them to interact with the environment! So now, the main puzzle and explorative mechanics of the game can easily be put in.


It's a little crude for an interface, but I think I won't bother changing it since it's not that important in terms of what I need to spend time on.


Hoppy can now forfeit the deposit on her apartment! Interactions like this are going to be really commonplace so I'm happy to have finally gotten it implemented!

In addition to building the whole tutorial sequence, I was also able to create a new character and the beginning to the main area!


It's very basic right now, but Radish is no longer the only person in the game! I've decided that instead of creating an outside world, I want to build a heavily enclosed, "backrooms"-esque environment. Dot is going to be one of the people Radish can meet!


Since she's a side character, I only made her a single portrait, but I'm really happy with it!! I also realized that she was a lot easier to draw than Radish, so I think I'm getting more adept at spritework!


Finally, the opening scene of the game is implemented. I made it when I was getting sick, so this is actually older than everything else I've shown today! It was really weird and frustrating to make, but I think that was just because I was getting very sick and my head hurt at the time. Ultimately, it served to help me learn a ton more about event sequencing and effects, which helped me implement a lot of what I did today!

For tomorrow, I'm hoping to create 4-5 new areas. In these areas, I want to create two new characters to inhabit these areas! I'm hoping that an expansive environment like this will allow for a lot of secrets and exploration to be done and that over time it will reach a stage of complexity to the point where I can make the end point and then spend the rest of the jam polishing and adding additional content! Good luck again to everyone in the jam!!