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Thank You for such a quick implementation of the realistic physics.

If I could only suggest to make the speed of plane lose faster when climbing up and making the stall ( when the speed of the plane reaches low levels, then the plane nose dives down) easier to achieve. It would be great to have more limitations in climbing up and fighting for the altitude to not stall. Other than that the changes are great. 

I was amazed that You don't advertise the game as having procedural generated missions as it gives bug replayability factor that people often are looking for. Also I noticed that enemy planes fly over balloons and enemy ships sail over land, but should be easy to fix. Please allow snap rotation with joystick when walking over base. It seems that there are no pilots inside enemy planes. 

I am rating this game 9/10 and would recommend it to any Quest 2 owner. Can't believe how good the graphics on mobile VR can be.

Lol you notice lots of details.  Even though I got close to the planes I never noticed lack of pilots...

the realistic flight physics shouldn't be priority though. Not even sure Quest can handle them, at least without looking like Ultrawings...