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Imaginei que não fosse isso, já que no terminal dá só a mensagem de segfault, mas ele mostra alguns warnings sobre os drivers de vídeo no log

Eu instalei pelo app do itch, que baixou uma atualização hoje, e baixei manualmente uma cópia do site e rodei, e o problema foi o mesmo.

O log tem vários eventos de carregamento de bibliotecas e debug de threads, posso enviar completo, mas a última parte (que indica o erro) é a abaixo.

Thread 1 (Thread 0x7f33d6c60740 (LWP 3712)):
#0  syscall () at ../sysdeps/unix/sysv/linux/x86_64/syscall.S:38
#1  0x00007f33d8207e4e in Baselib_SystemFutex_Wait () from /home/joaofcv/Desktop/Punhos de Repudio - Linux - ptbr/Punhos de Repudio - itch io - Linux - ptbr/UnityPlayer.so
#2  0x00007f33d80a4b59 in GfxDeviceWorker::WaitForEvent(GfxDeviceWorker::EventType) () from /home/joaofcv/Desktop/Punhos de Repudio - Linux - ptbr/Punhos de Repudio - itch io - Linux - ptbr/UnityPlayer.so
#3  0x00007f33d7634bf8 in GfxDeviceClient::WaitForPendingPresent() () from /home/joaofcv/Desktop/Punhos de Repudio - Linux - ptbr/Punhos de Repudio - itch io - Linux - ptbr/UnityPlayer.so
#4  0x00007f33d7634b0f in GfxDeviceClient::BeginFrame() () from /home/joaofcv/Desktop/Punhos de Repudio - Linux - ptbr/Punhos de Repudio - itch io - Linux - ptbr/UnityPlayer.so
#5  0x00007f33d798173b in PlayerRender(bool) () from /home/joaofcv/Desktop/Punhos de Repudio - Linux - ptbr/Punhos de Repudio - itch io - Linux - ptbr/UnityPlayer.so
#6  0x00007f33d797546e in ExecutePlayerLoop(NativePlayerLoopSystem*) () from /home/joaofcv/Desktop/Punhos de Repudio - Linux - ptbr/Punhos de Repudio - itch io - Linux - ptbr/UnityPlayer.so
#7  0x00007f33d79754b1 in ExecutePlayerLoop(NativePlayerLoopSystem*) () from /home/joaofcv/Desktop/Punhos de Repudio - Linux - ptbr/Punhos de Repudio - itch io - Linux - ptbr/UnityPlayer.so
#8  0x00007f33d79759f9 in PlayerLoop() () from /home/joaofcv/Desktop/Punhos de Repudio - Linux - ptbr/Punhos de Repudio - itch io - Linux - ptbr/UnityPlayer.so
#9  0x00007f33d7b46bb4 in PlayerMain(int, char**) () from /home/joaofcv/Desktop/Punhos de Repudio - Linux - ptbr/Punhos de Repudio - itch io - Linux - ptbr/UnityPlayer.so
#10 0x00007f33d6c9d0b3 in __libc_start_main (main=0x400620 <main>, argc=1, argv=0x7ffd65c08c38, init=<optimized out>, fini=<optimized out>, rtld_fini=<optimized out>, stack_end=0x7ffd65c08c28) at ../csu/libc-start.c:308
#11 0x0000000000400569 in _start ()
[Inferior 1 (process 3712) detached]

=================================================================

Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries used by your application.
=================================================================

Caught fatal signal - signo:11 code:1 errno:0 addr:0x30
Obtained 15 stack frames.
#0  0x007f33d6e7d3c0 in funlockfile
#1  0x007f3301008652 in vk_icdNegotiateLoaderICDInterfaceVersion
#2  0x007f33010090ff in vk_icdNegotiateLoaderICDInterfaceVersion
#3  0x007f33d76c7c50 in vk::Image::CreateImageViews(VkDevice_T*, VkComponentMapping, VkFormat, bool, VkFormat)
#4  0x007f33d7702ae6 in vk::ImageManager::CreateImage(vk::CommandBuffer*, vk::ScratchBuffer*, TextureDimension, vk::ImageData const&, VkExtent3D const&, GraphicsFormat, int, unsigned int, VkSampleCountFlagBits, bool)
#5  0x007f33d76b36dc in vk::Texture::Create(vk::CommandBuffer*, vk::ScratchBuffer*, TextureID, TextureDimension, vk::ImageData const&, VkExtent3D const&, GraphicsFormat, int, VkSampleCountFlagBits, bool, bool)
#6  0x007f33d76b3242 in GfxDeviceVK::AcquireTexture2DUploadMemory(TextureCreateData&, TextureUploadMemory*&)
#7  0x007f33d78b66d4 in AsyncTextureProcessingCompleteCallback(GfxDevice&, AsyncUploadCallbackInfo const&)
#8  0x007f33d78a74c8 in AsyncUploadManager::AsyncResourceUpload(GfxDevice&, int, AsyncUploadManagerSettings const&)
#9  0x007f33d80a30a6 in GfxDeviceWorker::RunCommand(ThreadedStreamBuffer&)
#10 0x007f33d80a4c1b in GfxDeviceWorker::RunExt(ThreadedStreamBuffer&)
#11 0x007f33d809c155 in GfxDeviceWorker::RunGfxDeviceWorker(void*)
#12 0x007f33d7a38c4a in Thread::RunThreadWrapper(void*)
#13 0x007f33d6e71609 in start_thread
#14 0x007f33d6d98293 in clone

Valeu! Chegamos a ter 2 outros reports desse bug, estamos investigando. Esperamos conseguir resolver até o lançamento final. Obrigado!!