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(1 edit)

The game is good, the aesthetics are beautiful and I love it. Within the gameplay it is good, however when you hit the roof (for example in the castle) it becomes much more difficult to maneuver through the obstacles.

There are some points I would like to comment on:
- After talking to the woman it might be good to put up a kind of invisible wall, to avoid committing suicide and losing lives unnecessarily.
- In the beginning it would be good for the story to put the car, so the story feels more immersive.
- Within the game it would be good that the game alerts you somewhere when you're in front of an interactive object.
- It would be good that the game advises you that with the E you can pass the dialogues.
- The camera makes a too rough movement when changing direction from left to right, which can be annoying after a while.
- Also when you no longer have hearts you seem to become immortal, which forces you to restart the level every time you fall on spikes.
- The puzzle of the lever is not understood, and eventually one ends up touching the levers randomly until it is solved.

The problem is that then all the objects are reset, but you don't lose the ones you had before you died.

A solution to many problems would be that when you finish your hearts, give you a GAMEOVER screen to "Reset Level/Exit Game", the game restarts the level, as well as your hearts, and take away all the objects you had before you died.


I really appreciate all the criticisms and suggestions. As it is now, these problems really diminsh the gameplay experience and could be solved really easily. I will try my best to improve and hopefully I completely fix all the bugs and design mistakes! Thank you again!