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Day Three

Today was filled with writing and coding in tandem. Or rather, it was full of writing, followed with me crying to Aera that my code wasn't working (or in one instance, his, but we don't talk about that). Here's an example exchange from if the player enters the inn before they've visited any of the dungeons:










I always enjoy seeing games have 'wrong way' dialogue in them, so of course I had to include some in my own game. It also gives me more opportunities to do some ~meta stuff~, as the 'goddess' is in fact the player.

Other writing that I finished today:
- First entry dialogue for the potion shop and the Forest (the first of the game's dungeons)

- Came up with a list of enemies for the game's various dungeons

- First encounter dialogue for the Forest's mobs, including the boss. Most of these aren't actually in the game yet, but they'll be useful to have going forward.

To get these dialogues to show properly, I had to do my first foray into defining some variables. Had a bit of a cock-up where I forgot how to do if statements, i.e. you need == rather than = to check if something is a value, as the latter is for setting a value. Oopsy!

Oh, right! I also did some cropping to make some icons for the stat screen, but I'll let Aera show that off.

Anyway...I think that's about it. I'm gonna be very busy with stuff tomorrow, but I'll see if I can't squeeze an hour of dev time in somewhere. Aera, meanwhile, is working like a well-oiled machine, albeit a machine with an obsession with cheese wheels. We've all been there.

See you tomorrow, folks!

- Soul


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