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I looked at some of the other threads. One with an author draws extremely pretty, frilly blue hats. I spend several minutes looking at frills.

Hello. I am Aera.

Today, Soul and I both sleep in for later than intended. They spend most of the day drawing. I feel a little bad. Our game needs many...assets to be complete. I've been mulling over how exactly we'll reach the true finish mark. Perhaps, some might say, both genres of this game are not ideal fits for a game jam timeframe, especially lacking a dedicated artist. Either way, things continue. 

With placeholders.

I spend the first part of today's session revising the combat loop. Damage calculation, some structure for multi-target moves and such (an optimistic addition, but it can't hurt). Skills exist, and the first becomes the standard Attack option.  In fact, that is currently the only skill, as like any idiot worth their salt, I was entirely distracted by my next task.

Next, I do some minor GUI work. Ren'Py's GUI turns out to be basically CSS.  While I like Ren'Py for being so easy to work with in all other aspects, making me do CSS is akin to asking me to wash my housemate's dirty dishes.


Now we can actually see all our party member's status. I'll revisit the design and layout when there's no immediate functionality to add. Or, I tell myself I will. I'd like to have some small enemy sprites here as well.

Next, I beat on the inventory until it works how I want it to. Any knowledgeable RPG player knows what I'm going to do next.


To test out the grid and page system, I fill the player inventory with 150 cheese wheels at the beginning of the game, much like a high school mathematics teacher.  The alignment and design of these windows still needs work.

Finally, I make the inventory accessible during combat through the "item" command, and allow the use of "usable" items as a turn action.


It restores 5 health to the one who used it.

Tommorow, I hope to add a functioning shop. If I finish that in time, perhaps finally a party/stat page. The last major functional device after that is randomized dungeon spawns.

These long and pretentiously written devlogs provide me with a weird catharsis. Thank you for the time you spent reading this.