Sure, and I'll grant you that much. It's a great allegory, and would work wonderfully as a short film. However, this is a game, and unlike film, a good story with crisp presentation is not enough. The key element in what makes a good game is... Well, gameplay, as the name would imply. It's too short, lacks player creative input, you can't really 'win' other than to complete the sequence. A game shouldn't support the story, but rather the story should set engaging context to support the gameplay.
Perfect Vermin could have had A+ context if you were literally smashing disguised monsters with a hammer. That's already interesting and creative. Then, like squirting ketchup on a steak, it cuts the fun short, to execute it's allegory, which wasn't needed in the first place.
Well Think Of It Like This Though
The Things We Are Destroying We Call "Vermin"
Are Just Cancer Cells That Spreaded To Much
Its Short Because Well Cancer Can Kill Fast So I Get Its Short But Cancer Can Make The Life Short Too So It Make A Bit More Sense Too But This "Game" Was Not To Fully For "Fun" But Bringing A Story With A Bit Of Interaction
Its Short Because The Guys Life Was Short Also it Was Made In Memorial Of Someone
So If You Want My Thoughts Its A Good Game Even If Its Short
"This "Game" Was Not To Fully For "Fun" But Bringing A Story With A Bit Of Interaction"
Yes, well said. As a piece of art and media it's just fine. It's a game within a story, rather than a story within a game. It's just frustrating that such a concept didn't go further to become more 'fleshed' out. The gameplay concept is TOO GOOD, to be confined to being a mere vehicle for a story narrative.