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How would I implement it in my code, it keeps saying that I can't add a Vector3 to a float. This is my new code.

using System.Collections;

using System.Collections.Generic;
using UnityEngine;

public class PlayerMovement : MonoBehaviour
{
    private Rigidbody2D rb2D;
    private float thrust = 10f;
    // Start is called before the first frame update
    void Start()
    {
        transform.position = new Vector3(0f, 0f, 0f);
    }

    // Update is called once per frame
    void Update()
    {
        if (Input.GetKeyDown("w"))
        {
          print("Test");
        }
        if (Input.GetKeyDown("a")){
          transform.eulerAngles = new Vector3 (0f, 0f, +10f);
        }
    }
}