Got an error while approaching a derelict in the KEAL sector. I'll see if it happens again.
Someting feels like it's missing for me. Could it be possible for us to get our sleeping done durring the warp flight? Contrast can help a lot in the form of a down-time section. Relaxing with crew before turning in after a long day's work in a sector can be rewarding. That would make the warp section night time and running errands your day. Primary loop = fly around to lift and drop. Secondary loop = night socialize and rest. Tertiary loop = respond to problems (faults, arguments, distress calls, the story, etc.) and plan long term to be ready for those so they don't catastrophically ruin your day like they used to. You gather a bottle of coolant for when the tank leaks, a filter or two, a replacement wrench... This would also reduce the number of cycles needed to do deliveries so we can more easily plan what we can get done. A hundred cycles seems like a lot but it's over in a flash right now. Our big limiter in each sector, or day, would be energy and health instead of time. Maybe time still passes in sectors but more slowly so you could visit three or four planets in a day before your energy starts to drop without you slurping caffeine... Errr... Go Juice? Awakenium? Wok-
Also... the manual says trade posts are in any city but they are only in commercial cities. Is that by design?
I've got so many Shiamonds to sell at planets who "import" them but no trade post there to sell them.
Some quests appear broken; no bag on a planet or no inhabited planets in a system who's rumor says there is an upgrade at the trade post.
Maybe some rumors could be bunk info but pirates waiting to steal your cargo aren't intended, right?
There go my Shiamonds. Upgrades are limited so the pirates must have stolen it along with the shop.
We cannot control if the ship stops at a contravening point once we have changed course to intercept a derelict or distress. It stops when making contact with a planet I don't intend to stop at and when I get multiple derelicts I cannot stop at both. Perhaps stopping at a point requires low speed. We cruise to get close then bring her in slow. Maybe there could be a throttle upgrade which lets you modulate a fraction of impulse from the cockpit durring the piloting minigame. Is that grossly out of line with the intended controls? Those controls make me sad. The flight control minigame could be more interesting with a throttle letting us slow down to scoop up debris, turning it into pseudo-random cargo instead of credits, or slow down significantly to mine an asteroid for warp ore. You had said some poor planners or unlucky sods end up in sectors without planets so if this wouldn't be too hard you could slow down and cargo pad down to break some rocks. For debris, the random cargo might even be zubes! (I've spelled that wrong because google has no idea what I mean) Who knows what you are going to get. Unless you upgrade your scanner... one more thing to clean and align.
Drat.
It seems that, when we repair a ship in distress, we get the reward + expensess. Does that mean later on we get filters to put in the air cyclers? The wrench pops them open and we need to replace the filter but if the filter isn't dirty we can pop the top back on because it just got knocked out of alignment? The starting and ending jump for warp seems pretty violent so maybe that's what messes up alignment while bad fuel makes stuff dirty...
We also lose all of our fuel when upgrading the ship... a safety measure to be sure. Could they do something about the valves? They are so small that I close them right after trying to open them. It's almost easier to just keep turning it until it's empty. That reminds me, one time my coolant expantion tank wasn't full and I tried filling it but there isn't an opening to be found! At least they topped it off after stealing my fuel. Been keeping my reserve fuel set to the side instead... sometimes four cans.
The KEAL sector has no planets, if it helps narrow down this bug.
The derelict error:
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ERROR in
action number 1
of Draw Event
for object con_onboard:
Push :: Execution Error - Variable Index [-1] out of range [300] - -5.planetposy(100492,-1)
at gml_Object_con_onboard_Draw_0
############################################################################################
gml_Object_con_onboard_Draw_0 (line -1)