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Hi! Thinking of getting this. I would like the effects to be able to follow a pre-defined path. I am trying to simulate the flow of electricity on circuits that the user creates. Can it do this? How customisable is it? How many effects can it do simultaneously without a significant FPS hit? For context, I am looking at up 30-100 paths simultaneously. Thank you very much!

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Simultaneously about 9, the hiccup occurs based on processor level.

Unfortunately it's not so easy to make these circuits follow a specific path, depending on the aspect of your case, the circuits should be baked into flipbooks for performance nor generate some sort of seamless/tileable circuit texture  add the texture to a Trail renderer following the path, and add a noise shader capable of scrolling through the texture/UV revealing the circuits as the noise scrolls through the mesh of the trail gradually over the time...


Sorry for not fulfilling your needs, and thanks for asking before purchasing! 

Hi Ivan, thanks for taking the time to respond anyway.